Úterý, 23 dubna, 2024

block-4-jpg

ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 1000000015047466219876688855040.000000 cameraFarRange (float): 999999984306749440.000000 cameraFocalLength (float): 90.000008 cameraFov (float): 21.815538 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 246.923737 cameraTransform (m44f): [{0.762329, 0.611508, 0.211925, 29.5937}, {-0.159463, 0.494836, -0.85423, 24.2263}, {-0.627236, 0.617411, 0.47474, 30.5519}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 6999, 6999] displayWindow (box2i): [0, 0, 6999, 6999] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (half) AO_VRayDirt2.B (half) AO_VRayDirt2.G (half) AO_VRayDirt2.R (half) B (half) BACK.B (half) BACK.G (half) BACK.R (half) DOME.B (half) DOME.G (half) DOME.R (half) FILL.B (half) FILL.G (half) FILL.R (half) G (half) KEY.B (half) KEY.G (half) KEY.R (half) R (half) Z (half) bumpnormals.X (half) bumpnormals.Y (half) bumpnormals.Z (half) diffuse.B (half) diffuse.G (half) diffuse.R (half) lighting.B (half) lighting.G (half) lighting.R (half) normals.X (half) normals.Y (half) normals.Z (half) rawReflection.B (half) rawReflection.G (half) rawReflection.R (half) rawRefraction.B (half) rawRefraction.G (half) rawRefraction.R (half) reflect.B (half) reflect.G (half) reflect.R (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refract.B (half) refract.G (half) refract.R (half) shadow.B (half) shadow.G (half) shadow.R (half) specular.B (half) specular.G (half) specular.R (half)
block-5-jpg

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