ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466219876688855040.000000
cameraFarRange (float): 999999984306749440.000000
cameraFocalLength (float): 90.000008
cameraFov (float): 21.815538
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 246.923737
cameraTransform (m44f): [{0.762329, 0.611508, 0.211925, 29.5937}, {-0.159463, 0.494836, -0.85423, 24.2263}, {-0.627236, 0.617411, 0.47474, 30.5519}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 6999, 6999]
displayWindow (box2i): [0, 0, 6999, 6999]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
AO_VRayDirt2.B (half)
AO_VRayDirt2.G (half)
AO_VRayDirt2.R (half)
B (half)
BACK.B (half)
BACK.G (half)
BACK.R (half)
DOME.B (half)
DOME.G (half)
DOME.R (half)
FILL.B (half)
FILL.G (half)
FILL.R (half)
G (half)
KEY.B (half)
KEY.G (half)
KEY.R (half)
R (half)
Z (half)
bumpnormals.X (half)
bumpnormals.Y (half)
bumpnormals.Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawReflection.B (half)
rawReflection.G (half)
rawReflection.R (half)
rawRefraction.B (half)
rawRefraction.G (half)
rawRefraction.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refract.B (half)
refract.G (half)
refract.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
specular.G (half)
specular.R (half)